Choose a rendering option
Pixotope Motion provides two optimized rendering options designed for different production needs using Motion Design tools.
Rendering options
2D option | 3D option | |
|---|---|---|
Optimized for | Traditional broadcast graphics, text, logos, lower thirds, and fine line rendering. Allows for pixel-perfect anti-aliasing for the cleanest possible edges. | Complex 3D scenes, virtual sets, AR graphics, and XR production. Allows for complete access to all rendering effects, post-processing, and performance optimizations |
When to use | Use it when sharp edges and text clarity are critical.
| Use it if you need full features and optimal performance.
|
Limitation |
Limitation: Some advanced 3D effects are unavailable in this mode |
Limitation: Minor temporal artifacts possible on fast-moving edges |
Applied settings |
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Switching options (Forward Shading) during a live production is not possible as it requires a restart of the Engine.
If a compromise between 2D and 3D options is not possible, you can render a 2D layer on a separate machine and use it as video layer with 3D graphics.
Feature Availability by options
Choose an option
Choose an option before starting your project
Test both modes if unsure
The visual difference is immediately apparent
Prerequisite for both
Click on Edit > Project Settings
Go to Pixotope > General > Video
Enable the Unpremultiply Output checkbox

Choosing 2D option
If you created a Show from the Motion template, this option is set by default.
Open the Project Settings in the Editor
Search for "Forward" in the search bar and enable "Forward Shading”

Changing this requires a restart of the Editor. When done the first time, shaders might have to recompile as well.

Search for "MSAA" and select "8x MSAA" in the MSAA Sample Count dropdown

Back in the Main level go to Pixotope World Settings
Select "MSAA" in the Anti-Aliasing Method dropdown

Save changes in the Main level
Choosing 3D option
Open the Project Settings in the Editor
Search for "Forward" in the search bar and disable "Forward Shading”
Changing this requires a restart of the Editor. When done the first time, shaders might have to recompile as well.
Back in the Main level go to Pixotope World Settings
Select "DLSS, TSR or TAA" in the Anti-Aliasing Method dropdown based on which method gives the best results for your 3D assets
Save changes in the Main level
Next step
Continue to Create a template