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Configure external compositing

External compositing is a legacy compositing mode which allows you to do the compositing downstream.

image-20250616-071504.png

Learn more about the different Compositing modes

Setting up external compositing for AR or OGraf

In Director

  1. Add 2 Media outputs in the routing panel

    Screenshot 2026-05-28 at 09.48.50.png


  2. Change the Output type of the 2nd output to "Key"

    image-20260528-075026.png


Screenshot 2024-01-04 at 10.41.51.png
Fill
Screenshot 2024-01-04 at 10.41.34.png
Key

Make sure to not have separate Video Outputs set up! Using External compositing together with General > Video Outputs can bring unexpected results.

Setting up external compositing for VS

In Director

  1. Add 2 Media outputs in the routing panel

    Screenshot 2026-05-28 at 09.48.50.png


  2. Set the first one to use

    • Output type: Fill

    • Output texture: Graphics Only

      Screenshot 2026-09-21 at 11.41.30.png


  3. Set the second one to use

    • Output type: Fill (even though it will be used as Key)

    • Output texture: Feathering Mask

      Screenshot 2026-09-21 at 11.41.11.png


In Editor

  1. Add masking actors and adjust their feather options

    • FeatherGarbageMatte

      • can be combined using the Invert option

        Screenshot 2026-05-28 at 09.56.16.png


    • ChromaScreenParametricWithPlane

      Screenshot 2026-05-28 at 09.55.29.png