Learn how to prepare levels for AR, VS, XR, virtual camera moves, DMX etc.
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Set up an AR level -
Set up a VS level -
Set up TalenTrack -
Set up Body Pose Estimation (BPE) -
Set up a virtual camera move -
Add a virtual monitor or other video feeds -
Set up 3D Living Photo -
Set up DMX lighting -
Output UMG to SDI -
Expose properties for remote control -
Make performance optimizations
Pixotope Editor
The Pixotope Editor is the level editor for your Pixotope projects. It
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leverages the full power of the Unreal Editor
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adds functionality and workflow improvements tailored specifically for the broadcast industry
Key features
The key features of the Pixotope Editor include:
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a WYSIWYG workflow for level layout, lighting, VFX, animation and compositing
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VideoIO via SDI/NDI/File
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Color-managed viewport
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Camera tracking
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Text 3D - Real-time creation and animation of data-driven 3D text
Learn more about the Pixotope Editor - Interface
This documentation, and the following subpages in particular, only cover aspects specific to Pixotope and Pixotope Editor. For further details about content creation, please check the documentation for the Unreal Editor.
Video tutorial - Creative Introduction
Video tutorial - Pixotope Editor introduction (Pixotope 1.1)
Video tutorial - Level Structure
Unreal Editor
Pixotope Editor fully supports every aspect of the Unreal Editor. We highly recommend exploring the excellent documentation from Epic Games to fully harness the power of the Unreal Engine.
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Unreal Editor documentation: https://docs.unrealengine.com/en-us/Engine/Editor
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FBX Content Pipeline: https://docs.unrealengine.com/en-us/Engine/Content/FBX
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Blueprint scripting: https://docs.unrealengine.com/en-us/Engine/Blueprints
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Performance and Profiling: https://docs.unrealengine.com/en-us/Engine/Performance
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Niagara Particle effects: https://docs.unrealengine.com/en-us/Engine/Niagara
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Sequence Editor: https://docs.unrealengine.com/en-us/Engine/Sequencer
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Skeletal Mesh Animation system: https://docs.unrealengine.com/en-us/Engine/Animation