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Using Live controller with Engine

This page only covers what is different when using the Live controller with Engine templates. Learn more about Preparing levels in Pixotope Editor

The standard Live controller workflow is described in Using Pixotope Live controller

Prerequisites

Set up routing

  1. In Director go to the Routing panel in Setup > Configure

  2. Add one or more outputs to be used as Render output

    1. Choose the desired Output

  3. Add a Stream (WebRTC) output to be used as Preview

    1. Set the Stream endpoint

Launch levels

  1. Go to the Launch panel

  2. Launch the level which is targeted by the templates

    • in LIVE mode

    • on all output target machines (Preview and Render)

Set up output target

Add output target

In addition to the standard steps for adding an output target:

  1. Change output target Type to Engine

    Screenshot 2026-08-24 at 11.18.12.png


  2. Add one or more Preview and Render machines

Preview and Render must run on different machines.

Create template

Create Engine template

  1. Click the "Create engine template" button in the Template browser

    Screenshot 2026-08-24 at 13.51.54.png


    image-20260526-114551.png


  2. Give the template a name and click "Create"

The template is opened and can be edited.

Add properties

  1. In the Property browser, select 1 or more objects to be controlled

    • Use Shift to select a range of objects

    • Use Ctrl to select/unselect single objects

The level to control needs to be running.

  1. Search for the property to be controlled

Want to control the same property of multiple objects? Select multiple objects using Shift+Click

  1. Drag the properties drag handle (red circle) into the IN or OUT action of the template

    image-20260526-132024.png

     

    image-20260526-132116.png
  • The values under the IN action are sent when taking an instance of that template IN

  • The values under the OUT action are sent when taking an instance of that template OUT

When controlling transform properties, the object’s Mobility has to be set to Movable before any transform change.

  1. Add the Mobility property

    image-20260526-132711.png

     

  2. Set it to Movable

  3. Move it before any transform change and hide it from the form by clicking the Eye icon

    image-20260526-133907.png

Remove objects from a multi object property

  1. Click the "Objects" header in Template properties

    image-20260526-133240.png

     

  2. Click the Trash icon to remove the objects you want to stop controlling

Operate

Launch levels

Learn more about Launching levels above.

Preview an instance

In-context preview

Previewing an instance shows only the selected preview by default. Enabling "In-context" will try to show the Preview in context of all other Engine actions currently on-air.

Take preview to air

Engine templates without OUT actions are fire-and-forget triggers. They have no state to return to. Any number can be triggered, but only the most recently triggered instance is shown as taken in (red). Taking in a new instance moves the active highlight to it while the previous one returns to neutral.