This page shows a table of useful console commands and what they are used for.
Open console command overlay
-
Press the ` key (backtick) shortcut
(often re-bound to the INSERT or HOME key)
This can be done at runtime.
Change keyboard shortcut
-
Open Edit → Project settings
-
Search for Engine → Input → Console
-
Edit key value
Changing the shortcut in the Editor's preferences will not be sufficient. The shortcut might not work in Live mode.
Setting console commands via the API
-
Use the
ExecuteConsoleCommandEngine API - Call -
Set the Command string to
[Command] [value]for exampler.PostProcessing.Log 1
Learn more about Using the Pixotope API
Setting console commands via the Control panel
Download an example control panel
Trigger a console command.pxpanel
or follow these steps:
Learn more about Triggering API calls from the Control panel
Pixotope console commands
|
Console command |
Details |
Default |
|---|---|---|
|
FrameMatcher.AllowReplacement |
Replace missing packets, detected using packet numbers. Either with copies or interpolated |
1 |
|
FrameMatcher.AllowInterpolation |
Replace missing packets with interpolation. CTSReceiverCameraTracker.bEnablePacketReplacement must be 1 |
1 |
|
FrameMatcher.Method |
Overrides frame matching method set in Syncing panel. Use FrameMatcher.Method ? to see more information. |
-1 |
|
stat PixotopeCameraTrackerComponent |
See camera tracker component stats |
|
|
stat ctsreceiver |
Ctsreceiver plugin stats must be called after Stat PixotopeCameraTrackerComponent |
|
|
CTSReceiver.EnableCrosshair |
Turn on crosshair for tuning decentering |
0 |
|
CTSReceiver.AllowCrosshair |
Allow seeing the crosshair when a true value, when false no crosshairs are allowed even if CTSReceiver.EnableCrosshair is true or Show Crosshair in Director is checked. |
1 |
|
CTSReceiver.EnableDistortion |
Enable distortion |
1 |
|
CTSReceiver.EnableFocus |
Set to 0 to disable dof, set to 1 or another true integer to enable dof |
1 |
|
showflag.depthoffield |
Allows to override a specific showflag (works in editor and game, "show" only works in game and UI only in editor)
|
2 |
|
r.depthoffieldquality |
Allows to adjust the depth of field quality. Currently only fully affects BokehDOF. GaussianDOF is either 0 for off, otherwise on.
|
2 |
|
r.HairStrands.Visibility.UseCustomDepth |
Enable to mitigate the issue of hair being visible through a VS plane
|
0 |
|
r.PostProcessing.DistortionUpscale |
Change the lens distortion filtering algorithm:
|
1 |
|
r.PostProcessing.Log |
Enable lens distortion filtering to be done in logarithmic color space
|
0 |
|
r.PostProcessing.LUTToVideoAsWell |
When enabled applies the AR LUT also on the video
|
0 |
|
r.SeparateShadowMask |
Use separate shadow mask rendering to avoid light function problems |
0 |
|
CameraTracker.DisableNcamMapBackplane |
A redundant method to disable the backplane with NCAM MAP distortion. Set to 0 to include the backplane |
1 |
|
CameraTracker.Overscan |
When greater than 0 the calculated overscan is multiplied by this, use if more overscan is needed. |
-1 |
|
CameraTracker.ResetStats 1 |
Command to reset stats enabled by stat PixotopeCameraTrackerComponent to initial values. |
0 |
|
Pixotope.PrintCameraTracking |
Set to 1 to print incoming camera tracking packets in editor viewport |
0 |