Pixotope Graphics How to use Pixotope How to use Pixotope A collection of step by step guides on how to use Pixotope Manage users and licenses Getting started with Pixotope Plan your virtual production Install Pixotope Starting Pixotope - START Get a license for an offline machine (air-gapped) Create, open and manage shows Change machine settings Setting up a show - SETUP Launch levels and control panels Change show settings Configure your color pipeline Configure camera tracking Configure object tracking Configure video I/O Configure audio output Configure timecode (LTC) Configure routing Calibrate tracking Calibrate syncing Preparing levels in Pixotope Editor Set up an AR level Set up a VS level Set up an XR level (virtual window) Set up Body Pose Estimation (BPE) Set up a virtual camera move Add a virtual monitor or other video feeds Set up DMX lighting Output UMG to SDI Expose properties for remote control Make performance optimizations Making adjustments - PRODUCTION Use the video keyer Use IO effects Adjust composite Adjust effects Adjust color grading Adjust objects Adjust XR Creating a control panel - PRODUCTION Create animation trigger using Blueprint functions Art-Net / DMX control Creating a control panel - Old version (deprecated) Monitoring machine health - PRODUCTION Running live production Recording and playback of tracking data Using the Pixotope API How to control a Pixotope service How to create your own Pixotope service Pixotope API - Message Scheme Pixotope API - State concept Pixotope API - Services Pixotope API - Examples Using the Pixotope SDK Using Studio Builder ×