The performance of the level depends on a lot of different parameters, such as:

  • Hardware

  • Level

  • VideoIO

  • Compositing and Effects

Final performance optimizations can therefore only be performed on the same system you are running your production on.

For Scene and Project Performance Optimization go to
support.pixotope.com

Also check out Epic’s Performance and Profiling in the Unreal engine
→ https://docs.unrealengine.com/en-US/Engine/Performance

Video tutorial - Performance Debugging.