Learn how to prepare levels for AR, VS, XR, virtual camera moves, DMX etc.
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Create level and set up color-managed viewport -
Set up an AR level -
Set up a VS level -
Set up Body Pose Estimation (BPE) -
Set up TalenTrack -
Set up a virtual camera move -
Add a virtual monitor or other video feeds -
Set up 3D Living Photo -
Set up DMX lighting -
Set up data integration -
Output UMG to SDI -
Make performance optimizations -
Managing different level behaviour on different machines
Pixotope Editor
The Pixotope Editor is the level editor for your Pixotope projects. It
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leverages the full power of the Unreal Editor
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adds functionality and workflow improvements tailored specifically for the broadcast industry
Key features
The key features of the Pixotope Editor include:
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a WYSIWYG workflow for level layout, lighting, VFX, animation and compositing
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VideoIO via SDI/NDI/File
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Color-managed viewport
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Camera tracking
Learn more about the Pixotope Editor - Interface
This documentation, and the following subpages in particular, only cover aspects specific to Pixotope and Pixotope Editor. For further details about content creation, please check the documentation for the Unreal Editor.
Unreal Editor
Pixotope Editor fully supports every aspect of the Unreal Editor. We highly recommend exploring the excellent documentation from Epic Games to fully harness the power of the Unreal Engine.
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Unreal Editor documentation: https://docs.unrealengine.com/en-us/Engine/Editor
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FBX Content Pipeline: https://docs.unrealengine.com/en-us/Engine/Content/FBX
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Blueprint scripting: https://docs.unrealengine.com/en-us/Engine/Blueprints
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Performance and Profiling: https://docs.unrealengine.com/en-us/Engine/Performance
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Niagara Particle effects: https://docs.unrealengine.com/en-us/Engine/Niagara
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Sequence Editor: https://docs.unrealengine.com/en-us/Engine/Sequencer
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Skeletal Mesh Animation system: https://docs.unrealengine.com/en-us/Engine/Animation