For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.
Academy Tutorial - Introduction to Virtual Studios
This tutorial showcases an older version of Pixotope.
Learn how to create Virtual Studios in Pixotope including camera input, key, comp plane, and shadows workflows.
Create a new show
If you already have a show you work on you can skip this step.
Go to START > Storage > Shows
Click on "Create new show", select "from template" and choose VS project
Launch a level
In the Director
Go to SETUP or PRODUCTION > Show > Launch
Open the PixotopeVSTemplate level by clicking on "Launch in EDITOR"
Create a new empty level
You can reuse the PixotopeVSTemplate level, or create a new empty level.
Create a virtual studio
Add or import your 3D assets.
When you add or import assets, remember to work in scale. The Unreal unit system is 1 unit = 1 meter.
If your CameraRoot was matched correctly with the Studio origin, placing your asset in the scene is as easy as entering the measured values where the asset should be seen in the real world.
In Director: Add the machine to the "VS" Render group in SETUP > Configure > Machines
OR In Editor: Set the Compositing Type to "VS" in Pixotope World Settings > General
Add a Chroma Screen
Add a Chroma Screen Parametric & Plane from the Place Actors > Pixotope panel
This adds a Chroma Screen as well as a VS Internal Compositing Plane under the Real World Reference
The Virtual studio template already has a compositing plane included, so this step could be skipped
Check to see whether the video input is shown on the compositing plane
If you do not have a video live feed, turn on "Debug Video Input" in World Settings > Pixotope World > Debug Configuration
To avoid clipping of the compositing plane with the floor, add an additional horizontal compositing plane slightly above the floor by
Right click your floor plane and select "Place VS Compositing Plane on top"
No input visible on the video output?
In SETUP > Configure > Routing, check to see whether there is a camera system routed to the machine. Media inputs do not work as an input of an internal compositing plane, as they lack tracking data.
Key the video
Position and scale the compositing plane
Position the compositing plane in-depth
Scale it to cut away surrounding unkeyed garbage areas
Tweak the Z-position so the keyed video intersects nicely with the floor and realistic shadows are cast on it
If no shadows appear, make sure you have a directional light set up and the compositing plane has "Cast virtual shadows" activated
Adjust how video and graphics are composited together.
Go to the "General" tab in PRODUCTION → Adjust → Video Composite
Fine-tune the compositing plane
This can also be done directly in the Editor.
Continue to Making adjustments